Today we started off with Lindsey's presentation on the physics of a football's flight. Next we corrected a quiz from Science 10 for Mr. Banow. We read the new blog post which was done by UNGER. Then we started the lesson for the day which was continuing the idea of vector resolution...
You need to use your trig functions: sin and cos
$cos = x component$ $sin = y component$
Steps for Problems Needing Vector Resolution
1. Write down the given information and determine the angle for each vector. Call the angle sigma and measure it counterclockwise from the positive x-axis (principle angle).
2. Break each vector down into its x and y components
- x component of the vector is given by Vx = Vcos(sigma)
- y component is given by Vy = Vsin(sigma)
4. Use the Pythagorean Theorem to determine the magnitude of the resultant vector.
5. Use a trigonometric ratio to determine the angle of the resultant vector.
We did an example about a football player who ran 5.0 m[N36E], 12 m[N51W], and 15 m [S73E]. We had to determine the resultant vector. *Because our vectors aren't perpendicular to each other, we must use vector resolution. We did the example and Mr. Banow said "Yes it is a lot of work but, it is relatively easy if you understand it."
Jordan C. or Brittney is doing the next blog after their hardcore RPS match.
The blog post "Vector Resolution" provides an excellent explanation of why high-resolution vector art is crucial for quality prints and designs. The detailed breakdown of vector vs. raster graphics is especially helpful for those new to design. For anyone needing top-notch vector art, I highly recommend Vector Artwork by Digitizing Buddy. Their services ensure crisp, clear, and scalable designs every time.
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